Forget Clay Models: The Modern Tools of Car Design
The new world of automotive design plays games for fun and profit.Last year I attended the Unity AutoTech Summit, the single most interesting automotive event I've experienced in the past decade or two. No, it wasn't an auto show; those manifestations of the long-ago past are not exceptionally relevant anymore, regardless of how many cars show up for the first time in those public settings rather than in online reveals, as is now common. Our awareness of Unity's event came in the form of an unremarkable email invitation, one of many that turn up regularly, from a company I'd never heard of, for an event with "a focus on VR design and streaming the CAD design process."
I wouldn't have paid much attention save for the location: Berlin, the happening European city for design and the arts today. The venue was Berlin Station, a huge, dilapidated, and no-longer-active train station used only for exhibitions and large-scale meetings.
I was more than a little surprised by the attendees when I arrived. Car designers tend to be crisply turned out and quite stylish, even if in all-black outfits meant to convey their profession and status therein. The crowd at Berlin Station was mostly a rather scruffily clad group of somewhat Bohemian-looking post-student young people like those you find near big universities all over the world. But this bright-eyed, intense, and obviously highly intelligent bunch were not car designers at all; they were computer gamers, doubtlessly more concerned with "Grand Theft Auto" than "grand style auto."
Unity CEO John Riccitiello expressed the company's role in his opening remarks at Berlin Station. "Gaming tools are foundational," he said. An example of how vital they are came in another speaker's comment that at least 70 percent of the time spent in computer imaging is used for data input. Manipulating that data is no minor matter, either. Unity allows as many as 60 million polygons to define a surface and can move all of them simultaneously.
Anythingthat reduces the time in realizing a project is highlyvaluable.The firststeps are typically transforming the designer's thoughts into somethingthat can be shared with others.
So what is Unity? It was set up 15 years ago in Denmark by three computer scientists who wanted to create a computer game. So they did. But what it was called, and why hardly anyone wanted to play it, is discreetly ignored by the company today. The game wasn't successful, but some of the underlying software was brilliant, even revolutionary, and the protagonists wisely decided to capitalize on it. As René Schulte of Seattle's Valorem, one of the many companies using Unity, put it in one of the multiple breakout sessions during the Berlin meeting, they had developed a way to deal with images "faster than real time."






