We Drive the Dynisma DMG-1, the World's Realest Driving Simulator
This ain't Gran Turismo—it's what F1 teams and auto companies use to develop their cars.I'm cinched tightly into a narrow carbon-fiber tub, looking down the racetrack at the braking markers for a tight right-hand turn. There is a loud, urgent, omnipresent buzz in my ears: the 1.5-liter single-turbo V-6 hybrid, idling at 5,000 rpm. Pirelli slicks tower just beyond my knuckles as I clench the butterfly-style steering wheel.
"Radio check." A voice crackles through the speakers in my helmet. "I hear you," I confirm.
"Right, you're good to go. It's best to feather the throttle a bit in the first four gears. Otherwise, all you get is wheelspin."
Deep breath. Tug at the shift paddle. First gear. Off the brake and tentatively squeeze the accelerator. The revs zing. A twitch of the tail. Second, third, fourth, fifth. The steering wheel's shift lights strobe as I snap off the gears as quickly as I can count them, the powertrain urgent, insistent, demanding more, more, more.
It might be old and out of date, but a 2019-spec Formula 1 car is still a seriously fast piece of machinery. I know because I'm driving one. Not a real one, of course; I'm driving it on a simulator. And not just any simulator. The Dynisma DMG-1 is so good, the Ferrari F1 team uses a version of it to hone the dynamic performance of the F1-75 grand prix cars driven by Charles Leclerc and Carlos Sainz Jr. in this year's F1 World Championship.
Dynisma was founded in 2017 by Ash Warne (below left), who previously led simulator development efforts for both the Ferrari and McLaren F1 operations. His leadership team includes Nik Garrett and James Golding—both of whom also worked on simulator development for the Ferrari F1 squad—and mechanical engineer Matt Bell, who led jet-engine development teams at Rolls-Royce.
Simulators are nothing new in F1, especially in recent years as teams have been restricted to a mere handful of days of on-track test sessions. What makes the DMG-1 different? In simple terms, speed. "Our simulator has a latency of between 3 and 5 milliseconds," Warne says, "whereas our competitors have a latency of anywhere from 15 to 50 milliseconds."
Latency is the delay between a simulator system registering an input—either from digitized externals like road surface, tires, or suspension, or from the driver in the form of steering, braking, and acceleration—and then generating a relevant and accurate motion output for the driver to experience. It is the bugbear of all driving-simulation systems, whether you work for an F1 team or you're sitting at home trying to tame the Nürburgring Nordschleife on Gran Turismo 7.
Dynisma's ultra-fast motion generators mean its simulators can accurately replicate real-world F1 car dynamics. "From asking our motion platform to cue oversteer and it being felt, [the time delay] is imperceptible," Warne says.
This matters because missing the clipping point for the Nordschleife's scary-fast Schwedenkreuz might cost you a ribbing from your buddies as your digitally rendered Porsche 911 GT3 ricochets off the barriers, but in F1 the consequences of a mistake are more meaningful.
"If you have a latency of 50 milliseconds or more, that's potentially increasing the reaction time of the driver by 50 percent, which in the context of an elite athlete is ludicrous," Warne says. "There's no other driver or athlete training where you would tolerate forcing their performance to be 50 percent worse in the training tool."
In addition to greater speed, Dynisma's simulators have greater bandwidth, up to 100 Hz or more across all axes, which is five times better than any other system. This means the DMG-1 can put vibrations and movements through its platform that contain more information than other simulators. "When you drive it, you easily see why that's relevant," Warne says. "Every time you go over a curb or a rumble strip, you feel the vibrations."




